Advanced Rules

Advanced rules are rules that only apply to one card, deck, move, effect or ability. These rules will also be listed on the page for that card or deck.

Alice (Brave Frontier)’s Rebound
This attack only activates on your next turn. Then, the damage amount you took during your opponent’s turn directly before the move activates (the 2nd turn) plus 10 is dealt to the opponent as base damage for Rebound. That counts as your attack for both turns, but you can take a normal turn before the damage is actually dealt on the 2nd turn.

All cards referring to a Fake-mon card as “it” (or “they” for multiple cards)
The “it” is the last referenced Fake-mon card, so if it is “This attack does 30 damage times the amount of Dark Energy on this Pokémon. If it has 30 HP or less, it now has 100 HP” as in Mega Hell Keep Alice EX’s Apollyon Deluge, then “it” is always “this Fake-mon,” or Mega Hell Keep Alice EX. Or, if it referenced 2 Fake-mon then used “it” then the “it” refers to the 2nd Fake-mon, not the first.

All cards referring to a time
Use the time zone of wherever you live, obviously. This is why it isn’t recommended to long-rangely play Fake-mon. If you do, then use the challenger (player going second)’s time zone. Also, for abilities, the ability is activated the second you set that Pokémon on the field, regardless of if it becomes a time where that ability does something else, unless it says so.

Midbus’s Ability (Power House)
Only Midbus’s attacks gain 200 damage.

Fawful and his evolutions
Fawful and his evolutions use Fawful talk. Whatever the effect sounds like is obviously the effect. For example, “Pokémon that are not Activated” means Benched Pokémon. Dark Fawful cannot evolve into Dark Core Fawful unless the Dark Star is in play and its effect says to evolve Dark Fawful into Dark Core Fawful. No other cards that evolve Pokémon (such as Wally) can evolve Dark Fawful into Dark Core Fawful.

Vocaloid
Miku, Len, Meiko, Luka, Rin and Kaito. And their evolutions.

A dog Pokémon
Any “Pokémon” that is a dog, including fake Pokémon and real Pokémon based on dogs.

A Sonic card
Any card with a card number starting with “SN.” A similar thing goes for any other type of card referenced by Korbin.

Alpha Kretin’s Explosion
To de-evolve Alpha Kretin, discard it and divide its damage by 10, rounding to the nearest 10. That is how much damage Beta Kretin will have.

Munstar's Star Swipe
If the Star Swipe Pokémon Tool is not attached to it, find it from the discard, hand, another Munstar on your side of the field, or the deck (in the order of: search deck, search hand, search discard, search your side of the field). Its 3 coins effects: This attack does 60 less damage, and the opponent is now Asleep for 4 turns, Speed Down for 10 turns, Badly Poisoned for 5 turns, Confused for 5 turns, and Dizzy for 5 turns, and the Pokémon this card is attached to is now Powered Up 3 for the next 2 turns.

Chara's Stab
Alright, so this move does a massive amount of damage. 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999990 damage, to be exact. Here it is with commas: 999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,999,990. In other words, anything that does not have infinte HP or Invisible dies. The move can be used every turn. This makes Chara the ultimate glass cannon, because it does an astronomically high amount of damage, yet can only take 100 without healing itself.

Ability
The 1 colorless energy that it gets cannot be removed. It stays with it until it gets KOed. The whole “x effect for 1000 turns” is “Hey, it has x effect permanently, but it can be changed. And removed with Milks.” Lastly, the moves are Fire- and Fairy-type. So effects can target both, but both have to be disabled to disable the moves. The same goes for immunities (resistances of x0 or effects). Weaknesses (x2, for example) and resistances that are a - (minus) activate separately.

Petal Dance
Yes, a Fire-type with a Grass-type move!

When you use Petal Dance, you must use Petal Dance again your next turn, and again the turn after that. At the end of that turn, Xochi gets Defense Up 1 for 3 turns. Yes, this goes into effect before your opponent’s turn. No, the last turn of Petal Dance does not count as a turn for Defense Up 1. The 3 turns are the turn after Petal Dance, the turn after that and the turn after that. However, since unless you used a Milk, Xochi already has Defense Down 1, the Defense Up 1 isn’t that helpful.